Jules Julien creates dramatic painterly portraits from code
Often working in just one colour, the French illustrator’s approach sees him zoom in with perfectly rendered detail.
As you can probably tell by looking at Jules Julien’s most recent series, colour is hugely important and influential in his artistic practice. A series of highly detailed illustrations, each made using vector software, Jules’ eye builds up portraits in cascading palettes of red. “I have been a bit obsessed with colour for a while,” admits the French illustrator.
Working as an art director for over decade – until “I was disturbed by the purpose of this work: consumption” – Jules made the decision to spend his time with “my favourite activity, creating with no other purpose than my own work and pleasure,” he says. After this bold move, luck (and hard work) appears to be on the now-illustrator’s side, as a year since making this decision, Jules is busier than ever, working on illustration commissions alongside personal pieces.
The most recent of which is Red Glow, a personal project which feels aptly representative of the attention to detail that appears across the illustrator’s portfolio. In what Jules himself describes as “minimal and emotional at the same time,” the creative often finds himself working with only one colour, each having “its own force and personality”. Utilising one colour’s palette to focus heavily on a person or object in a series, Jules’ work will often zoom into “details or tight shots where there is no action or movement,” he tells It’s Nice That. In turn this communicates “A close up view on people to accentuate the sensation of privacy,” for example, also highlighting other qualities such as “their sensuality, their beauty and the power of their skin”. The result are pieces which almost look like “marble statues” as Jules describes, following his aim to “praise the beauty of the human body.”
Red Glow in its harsh and constrained use of red came from a place of wanting to understand why he seems to keep returning to the colour, what it evokes in himself and in others too. Describing red as a symbol of both desire and violence, the pieces in the series are an attempt to represent both of these feelings, “like they are separate snapshots of the same scene,” he adds. A system he has adopted in other series, “I see them like a messy storyboard which gives room to the viewer’s imagination, something like the game Cluedo.”
As mentioned above, each of the pieces in Red Glow are created using vector software. “I like that my works are not physical in the first place, but just a code,” the illustrator explains. Working by hand, “but with a mouse rather than a pen”, unless the final pieces are printed “it’s just a combination of ones and zeroes.” A long winded process, it can take days for Jules to complete one piece, adding to “their wholeness by the perfection of its rendering,” he says. Working at a snail’s pace in a high speed world is also an act of personal resistance for the illustrator, taking time to reach a level he’s happy with. Perspective also plays a huge part in the series, shifting the viewers eye from piece to piece. “It also accentuates the power of this colour,” adds the illustrator. “It is not a colour to which the eye needs to go to, it’s a colour that jumps over your eyes.”
Working on the series while shifting his own life to work from home in recent months, Red Glow also grew out of Jules seeing his work from a new perspective. Usually alone in the studio, the illustrator now shares his working space with his husband at home. “My work was a kind of way to escape from myself before,” he explains, “but this year I use it to escape from my surroundings.” Tuning out of daily life by listening to music, the illustrator also adds that opera music, notably Berlioz’s The Damnation of Faust, has inspired the richness of this work – another example of current working conditions influencing creativity in unexpected ways.
Hero Header
Jules Julien: Red Glow (Copyright © Jules Julien, 2020)
Share Article
Further Info
About the Author
—
Lucy (she/her) is the senior editor at Insights, a research-driven department with It's Nice That. Get in contact with her for potential Insights collaborations or to discuss Insights' fortnightly column, POV. Lucy has been a part of the team at It's Nice That since 2016, first joining as a staff writer after graduating from Chelsea College of Art with a degree in Graphic Design Communication.